Sonic unleashed levels
#SONIC UNLEASHED LEVELS MOD#
Pure SU Sonic already has the Jason Griffith Voice mod, and it is not entirely accurate as the voice will play the Drift voice clip when using a Homing Attack or Boost, and if you use it with The Real JG or Sonic Unleashed EXP, the voices will somewhat match but due to a conflict in files, the Result quotes will disappear.Īlso this mod forces a few HMM codes, most significantly Boost Gauge Starts Empty, this will fuck with you if you are Playing Vanilla Gens or Stage Mods. (but I mean it's not like anyone cares about that shitty excuse for a final boss) Using Unleashed Drift when playing the Time Eater Boss will cause the game to crash. Navigation and Light Dash Sound Recreation Sonic Unleashed Result Hud (If you're gonna use it in HMM) Mod Loader Order: (It doesn't matter whether you have Load Top to bottom enabled or disabled) Speed Bonus Algorithm: calculateSpeedBonus()įorbidden Stages: bde, bde001, blb, blb001, bms, bms001, bne, bne001, bpc, bpc001, bsd, bsd001, bsl, bsl001 Time Bonus Algorithm: calculateTimeBonus() Navigation and Light Dash Sound Recreation by BriannuSonic Note: There are two options for this mod, you can either just use it regurarly in HMM or you can put the files for it in the SU Hud folder, i personally use the second option, but honestly you can just do either of them Sonic Unleashed Result Hud by Exe.Qutionn Unleashed Physics: Disable ( Because Pure already has Physics, and they are more akin to Unleashed)ĭebug Boot Mode: Disable ( Use for Vanilla Gens only) Unleashed Project Compatibility Fixes: Disable ( Same reason as Enemy Materials) Unleashed Model: Disable (This is because Pure SU already had sfx and even ones this didn't) Unleashed Enemy Materials: Disable ( Use only for Unleashed Project) The Real Sonic Unleashed Experience By Mario Tainaka Sonic's Physics: Unleashed (Use Gens Physics when playing Vanilla Gens) Pure SU Sonic by Dexterity, Iulian204, and Puyo
#SONIC UNLEASHED LEVELS MODS#
(Side Note: I recommend you stick with the default settings for the Shadow stuff in Vanilla Gens and Level Mods as using the values in stuff other than Unleashed Levels will cause Shadows to look kind of weird)Įnable Chip Following Sonic in Hub Worlds: OnĮnable Chip Following Sonic in Stages: Optional Lambert Shadow Mode of Terrain: Force Disable Lambert Shadow Mode of Objects: Force Disable Homing Attack on Boost ( Optional, however if you were to use it, only use it Unleashed stage mods because Vanilla Gens and other level mods were not made with it in mind)įorce Ignore Final Light Color Adjustment: On Locked 60 FPS ( Recommended for people with a less powerful Graphics Card) Set Shadowmaps To Higher Resolution ( Optional) I had made this previously but due to someone who we shall not speak of basically causing a war zone in the comments, I deleted it.īut now since said person has been banned recently, I decided why not and decided to make it again, most of it will remain the same although there will be some juicy changes and of course expect some new stuff in here, but without further ado let's get started! And hey, maybe this time there won't be arguing in the comments. Also this was made for the purpose of being the Be All End All for Unleashed In Gens Guides, just like Dexterity made Pure SU Sonic for being (hopefully) the last SU Model Port. Hello, welcome back to my revamped version of THE ULTIMATE GUIDE TO UNLEASHED IN GENS! The goal of this Tutorial is so that it can be used anytime, wheter it would be Vanilla Gens, Unleashed Project, or anything in general.